Golem-Labor Performance: Golem
Golem-Labor is an international workshop series by the Goethe-Institut. It brings together contemporary dance and VR technology. The starting point of the laboratory series is the performance Golem created by Carly Lave, which examines the relationship between the moving body, sensory reaction and virtual design.
A human figure discovers its virtual data body. A non-linear narrative of self-obsession arises, reflective of the digital trends present in our current technosphere: vanity, narcissism, and a curation of the digitalized body. The relationship between dancers and technology explores the dynamics between physical and avatar bodies: Can the physical self stay autonomous? Or are we forever linked to our digital form?
Carly Lave shares an excerpt of Golem for the performance in Prague together with John Snyder. Golem connects dance with motion capture technology and makes it accessible via VR.
“Golem” was created by Carly Lave in collaboration with gamelab.berlin of Humboldt-Universität zu Berlin, Hochschule Kaiserslautern Virtual Design, Ghunghru Sounds, supported by the U.S. Fulbright Program, Fulbright Commission Germany, Stanford University and private sponsors.